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University of Leicester - Designing in Second Life


Topics: Program Design & Delivery

Second Life looks like a multimedia game that is increasingly sophisticated.  However, it’s not a game but rather a way of creating a second environment.  The learning design is up to the educator, who designs for learning and evaluates the student’s learning experience.  

Think about the ancient Scandinavian society.  They had a special tent set up called the Sir Army Tent where went to worship.  Where a person could go and whom they could talk to within the tent depended on their status.  Second Life would build that tent to allow students to see for themselves these restrictions based on their status.        

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